![]() If all goes well pack up your MCV, expand to the closest Ore Node and build a third Refinery.Your Economy is now very strong and it's time to start building Vindicators and Apollos.This is needed so that you don't go to low power mode.Second Refinery is for a stronger early economy.This will start your economy going and will allow you to make an Airfield.Place your Power Plant besides the Refinery on the opposite side of the ore node, so you can wall it with the Refinery, or as far away from your opponent as you can.This will allow you to scout/counter scout and it will also allow you to capture an Oil Derrick with an Engineer.It gives you everything you need to win: a decent economy with good defense against harassment, but this is just a basis from which all other build orders mid-game are built from. This is THE bread and butter of the Allies player and the most common and standard build order that opens you up to a good mid-game. Coupled with the Advanced Aeronautics protocol, Planes have the advantage of high speed and maneuverability and with good timing, can deliver game-changing blows to an opponent's base or army.Įffectiveness Vs. ![]() The Airfield is the crux of the the Allied arsenal.
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